As this was my first solve with PFTrack I went very methodically and took my time, reading through the manual and additional literature. Over all I spent about 3 hours to create the solve. PFTrack can export camera data straight to Nuke, which allows me to bypass using Maya to position 3D geometry and rebake the camera. Here is a screengrab of my workspace in Nuke.
Here is a screengrab of my workspace in PFTrack. The GUI is polished and makes the process of refining your solve relatively transparent. Also, the ability to draw bezier spline masks is a nice plus. You need fewer points than a polygonal mask.
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