About The Film

A period short set in 1930's Chicago that tells the story of Meltem Porter, magician extraordinaire. Written by Nick Vassil and funded in part by Depaul University's Digital Cinema program.

Partial Acting Credits
Meltem Porter: Brian Rooney

Partial Production Credits
Executive Producer: Nick Vassil
Director: Nick Vassil
Producer: Judy Bafaro
Assistant Producer: Jen Howard
Director of Photography: David Wagenaar
Casting Director: Angie Gaffney
Production Designer: Caitlin Laingen
First Assistant Director: Stephanie E. Clemons
VFX Supervisor: Tim Little

Saturday, April 30, 2011

Shot A13: Early Composites

I pulled a quick chroma key with Nuke's IBK Keyer and created a garbage matte for the background that tracks to follow the alley wall. The wall geometry that was created during the matchmove now exists as a 3D card in Nuke with a texture file of clean brick applied to it. Being able to color correct and edit the wall patch on the fly is much better than re-rendering out image sequences from Maya every time I need to change something.





Starting to incorporate the background matte painting and some basic rotoscoping of Melton.




Here is another screengrab of the compositing environment in Nuke

Thursday, April 21, 2011

Shot A13: Matchmove

I recently began work on the sister shot of A13_05, a wider shot down the alley that reveals the full extent of the 1930's backdrop. I decided to use PFTrack instead of Boujou to create the matchmove, as I have been hearing good things about it recently. Here is a video of the final result.





As this was my first solve with PFTrack I went very methodically and took my time, reading through the manual and additional literature. Over all I spent about 3 hours to create the solve. PFTrack can export camera data straight to Nuke, which allows me to bypass using Maya to position 3D geometry and rebake the camera. Here is a screengrab of my workspace in Nuke.

























Here is a screengrab of my workspace in PFTrack. The GUI is polished and makes the process of refining your solve relatively transparent. Also, the ability to draw bezier spline masks is a nice plus. You need fewer points than a polygonal mask.

Tuesday, February 22, 2011

Shot A11: Backdrop Test

I did a quick and dirty photoshop composite of my existing background with some new images I found online. Later I will project a 2D photograph like this one onto proxy 3D models of the buildings and street so that there is actual perspective shifts when the camera moves.




Here is a render of how the composite looks with the new background:

Friday, February 11, 2011

Shot A11: First VFX Composite Test

Scene 4 takes place in the backstage alley of a 1930's Chicago theatre. An actual backstage alley in the heart of downtown Chicago was secured for filming but the surrounding environment and buildings were clearly too modern for a period film. Additionally, the alley backed opened onto a busy street full of rush-hour traffic. A digital set extension would be needed to create an authentic 1930's feel.

Here is a sample of the raw footage


And here is the result of my work this afternoon.



The moving camera meant that before any other work could be done, I needed to create a 3D matchmove for the scene. The matchmove camera would be used when compositing to accurately place objects in the on-screen environment (such as a new wall texture to cover that pesky circuit box). This was done in Boujou 5 and, thanks to the grid-like brick walls, gave a very stable result.



Next up was to key the greenscreen. As this was only a test composite, I did one pass using Nuke's proprietary Image Based Keyer. The IBK takes a very holistic approach and is excellent at dealing with changing gradients and shadows, plus it has only a few parameters to adjust. When the shot nears a final composite I will layer additional keys on top to preserve hair detail, fill in the actor's core matte, and deal with stray pieces that IBK can't handle.

To begin removing the circuit box, I placed a flat card within the 3D point cloud created by the matchmove camera. This means the card will have the same perspective as the original footage and by aligning the card with the 3D points of the circuit box it will seem to "stick" right against the wall. Then I texture the card with a reference photo of the brick wall and, after some quick color correction, you end up with a nice flat piece of wall. Of course right now the "new" piece of wall stands out pretty badly but with some alpha feathering and more tweaking it can blend right in.




The digital background will eventually be a 1930's Chicago street but for now I placed a reference photo of the actual location. The set extension will use digital photos of other, more period accurate locations around the city projected onto simple scene geometry.

I also took 360 degree HDR lightprobe images of the location to use for image based lighting later in production, when I need to render out CG models to match the footage.