About The Film

A period short set in 1930's Chicago that tells the story of Meltem Porter, magician extraordinaire. Written by Nick Vassil and funded in part by Depaul University's Digital Cinema program.

Partial Acting Credits
Meltem Porter: Brian Rooney

Partial Production Credits
Executive Producer: Nick Vassil
Director: Nick Vassil
Producer: Judy Bafaro
Assistant Producer: Jen Howard
Director of Photography: David Wagenaar
Casting Director: Angie Gaffney
Production Designer: Caitlin Laingen
First Assistant Director: Stephanie E. Clemons
VFX Supervisor: Tim Little

Saturday, April 30, 2011

Shot A13: Early Composites

I pulled a quick chroma key with Nuke's IBK Keyer and created a garbage matte for the background that tracks to follow the alley wall. The wall geometry that was created during the matchmove now exists as a 3D card in Nuke with a texture file of clean brick applied to it. Being able to color correct and edit the wall patch on the fly is much better than re-rendering out image sequences from Maya every time I need to change something.





Starting to incorporate the background matte painting and some basic rotoscoping of Melton.




Here is another screengrab of the compositing environment in Nuke

Thursday, April 21, 2011

Shot A13: Matchmove

I recently began work on the sister shot of A13_05, a wider shot down the alley that reveals the full extent of the 1930's backdrop. I decided to use PFTrack instead of Boujou to create the matchmove, as I have been hearing good things about it recently. Here is a video of the final result.





As this was my first solve with PFTrack I went very methodically and took my time, reading through the manual and additional literature. Over all I spent about 3 hours to create the solve. PFTrack can export camera data straight to Nuke, which allows me to bypass using Maya to position 3D geometry and rebake the camera. Here is a screengrab of my workspace in Nuke.

























Here is a screengrab of my workspace in PFTrack. The GUI is polished and makes the process of refining your solve relatively transparent. Also, the ability to draw bezier spline masks is a nice plus. You need fewer points than a polygonal mask.